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COVID-19 Market Impact on Digital Consumer Services - March 2020March 25, 2020This report evaluates the impact of COVID-19 on various digital consumer services segments.Subscribers Only
Tencent’s Q4 results reflect international expansionMarch 19, 2020Tencent reported that online games revenue reached RMB30.3billion, representing a 25% growth year-over-year. International markets contributed 23% of total games revenue. This significant growth reflects the strong performance of PUBG Mobile and Call of Duty Mobile (which Tencent develops) in addition to the consolidation of Supercell’s results. Also, it was offset by the decline of PC client games; particularly Dungeon & Fighter.
Plague Inc. the most-downloaded premium app in Italy and USA amidst coronavirus outbreakMarch 16, 2020Ndemic Creations’ strategy simulation game Plague Inc. challenges players to spread a deadly virus across the globe. It recently became the top-ranking paid app in both the USA and Italy.
Media & Technology DigestMarch 09, 2020The Media & Technology Digest provides a monthly analysis of the key trends and innovations shaping the global technology landscape. Written by our senior analysts the digest includes a detailed focus on key industry hot topics, analysis of all major industry and product announcements with in-depth examinations of significant industry trends.Subscribers Only
Battle royale year-on-year: PUBG Mobile and Free Fire flourished in the global market in 2019February 24, 2020Tencent’s PUBG Mobile and Garena’s Free Fire were the clear success stories of the battle royale scene last year. According to Priori Data, these titles saw year-on-year growth of 436% and 280% respectively, whilst Epic Games’ Fortnite declined by 30%, and NetEase’s Knives Out by 13%. The sustained success of PUBG Mobile and Free Fire is a result of them establishing dedicated fan-bases in territories such as India, Brazil and Southeast Asia.
Console Hardware & Packaged Software: 2019 Performance ReviewFebruary 24, 2020Overall sales of consoles on a global basis declined in 2019, as PS4 and Xbox One continued their downward trajectory at the end of their respective lifecycles. Both Sony and Microsoft confirmed the launch of their next generation platforms, the PS5 and Xbox Series X for the last quarter 2020, which may be holding back some potential purchasers of current consoles.Subscribers Only
Games Connected Consoles DatabaseFebruary 19, 2020Connected console data and forecasts for platforms operated by Sony, Microsoft and Nintendo. Annual data that covers number of connected consoles, active owners, and accounts. Segmented by device, online service, and console group.Subscribers Only
Games Console Content & Services DatabaseFebruary 19, 2020TV and handheld console data and forecasts by platform and geography. Includes both physical and digital opportunity segmentation. Coverage includes game sales volume, value and ASPs, and platform subscription volume and value, segmented by platform, company etc.Subscribers Only
Games Hardware DatabaseFebruary 19, 2020Games console hardware sales data and forecasts. Metrics include sales volume, average sales price and sales value by geography, covering all major games consoles and VR headsets. PC household data is also included. The data is segmented by device group, company, and platform.Subscribers Only
Games Summary Database - CountryFebruary 19, 2020By country historical and five-year forecast data across all games hardware and segments of the games market.Subscribers Only
Games Summary Database - Region & WorldFebruary 19, 2020By region historical and five-year forecast data across all games hardware and segments of the games market.Subscribers Only
PC Games Content & Services DatabaseFebruary 19, 2020PC gaming data and forecasts by platform and geography. Includes both physical and digital opportunity segmentation. Segment coverage includes PC social network gaming, premium PC game sales (physical and digital), PC casual games, and PC multiplayer online games.Subscribers Only
Streaming Games DatabaseFebruary 19, 2020Streaming games market (also known as Cloud Gaming, Full Streaming or Video Streamed Games on Demand) annual data and forecasts by territory. Includes segmentation by monetization model and channel.Subscribers Only
Dragon Quest Walk the most successful location-based augmented reality title since Pokémon GOFebruary 12, 2020Square Enix’s mobile title Dragon Quest Walk generated upwards of $112m in net revenue in Q4 2019, according to Priori Data. It is only available in Japan, and provides credible competition for Pokémon GO in the region based on the strength of the Dragon Quest IP.
The impact of coronavirus outbreak on the Chinese online gaming marketFebruary 07, 2020The first quarter is usually the peak season for Chinese online gaming market thanks to the Chinese New Year holiday, and major publishers - namely Tencent and NetEase - introduce content updates and relevant events to accelerate growth of in-game spending and active users. The coronavirus outbreak in 2020 has made the holiday season more significant for the online gaming market.
Games-related M&A Q4 2019: Companies seek to prime their offerings as cloud gaming era loomsFebruary 05, 2020At this stage, cloud gaming remains a nascent threat to established platforms and hardware offerings. IHS Markit Technology forecasts a market size of $2.5bn by 2023, which will represent less than 2% of the broader games market. However, the future potential of the cloud platform as the next competitive dynamic of the games sector has triggered an increase in the number of cloud-related acquisitions and funding rounds. Companies want to be as well-equipped as possible to compete in this emerging field.
Games-Related Mergers, Acquisitions & Investment DatabaseFebruary 05, 2020The database covers games-related mergers, funding, and acquisition deals, updated each quarter, and listed by company, country, deal size, round, sector, and investor, where data is available.Subscribers Only
GeForce Now: Nvidia implements aggressive pricing to consolidate cloud gaming positionFebruary 04, 2020Nvidia has announced that its ‘bring your own games’ cloud gaming service GeForce Now is to come out of limited beta today and that all 300,000 existing beta users will transition across to a free membership tier. The company will also introduce a premium membership with the first 3 months for free and a comparatively low $4.99 a month, a special introductory price guaranteed for the remainder of 2020.
2020 pricing predictions for games sold digitally on consolesFebruary 03, 20202019 was our first full calendar year of covering game pricing and digital storefront strategies for console. In that time, we’ve made various expansions to our work, and published a monthly report covering discounting and retail strategy. With all that in mind, here are five predictions for how we see games-related discounting for digital console games changing in 2020.
Tencent’s international mobile games business eclipses NetEase for the first timeJanuary 30, 20202019 saw the major Chinese companies truly establish themselves as competitors in the global market. According to Priori Data, Tencent saw international mobile games market growth of 278% in 2019, out-performing domestic rival NetEase.