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Introducing Omdia: Informa Tech launches new research powerhouse following acquisition of the majority of IHS Markit’s technology, media and telecommunications research business to connect the dots for customers across the tech industryOmdia will replace all existing brands within Informa Tech’s research businesses, including Ovum, Heavy Reading and Tractica.February 05, 2020Informa Tech today announces the forthcoming launch of a new technology research powerhouse, Omdia, on Feb. 20, 2020.
IHS Markit | Technology Announces Innovation Award Winners at ShowStoppers @ CES 2020 in Las VegasJanuary 16, 2020IHS Markit | Technology, now a part of Informa Tech, today announced the winners of the IHS Markit Innovation Awards. Presented at the ShowStoppers® @ CES press event on Tuesday, January 7, 2020 in Las Vegas, the awards showcased the most innovative technology products submitted by event exhibitors.
IHS Markit Report: Cloud Service Providers Make Powerplay in Revitalized Cloud Gaming MarketMarch 14, 2019Microsoft, Tencent and other cloud service providers have many of the attributes that make a successful entrance into the cloud gaming market, according to a new report from global business information provider IHS Markit (NASDAQ: INFO)
IHS Markit Report: Tencent and NetEase Non-China Mobile Games Revenue Increased 500 Percent in 2018February 21, 2019In its latest complimentary mobile games market report, “Mobile Games 2018: Disruption, Battle Royale and Hyper Casual,” business information provider IHS Markit (Nasdaq: INFO) explores the performance of the mobile games industry in 2018.
International Mobile Games Revenue from Tencent and NetEase Rose 382 Percent This Year, IHS Markit SaysNovember 28, 2018Combined international mobile games revenue for Tencent and NetEase grew by 382 percent, from January through mid-November, 2018, compared to the 2017 calendar year.
Augmented and Virtual Reality Consumer Content and Apps Market Hits $3.2 Billion in 2017, IHS Markit SaysApril 10, 2018There was good progress in the combined virtual reality (VR) and augmented reality (AR) market in 2017, as a growing user base invested in more content, apps and out-of-home VR entertainment.
Consumer Spending on Virtual Reality Entertainment to Hit $3.3 Billion by 2020, IHS Markit SaysOctober 06, 2016Aggressive promotional activity from smartphone vendors and the launch of premium smartphone VR solutions, including Google’s Daydream View, will help drive the installed base of VR headsets from 4 million in 2015 to 81 million in 2020.
IHS Markit Teardown Analysis: Microsoft’s Xbox One S Brings Significant Value Gains With Minimal Commercial PainAugust 05, 2016Despite a small increase in bill-of-materials cost, the new Xbox One S delivers for consumers in terms of improved performance and features, according to preliminary results from the Teardown Analysis Service at global business information provider IHS Markit (Nasdaq: INFO).
Changes in Manufacturing, with Emphasis on China, Highlight 2016 Global Technology Predictions from IHS AnalystsDecember 22, 2015Innovations in nearly every sector are setting the stage for technology market growth and even more rapid change in 2016.
Connected Kids: Children's Entertainment is Booming Globally, IHS SaysMore children logging into and downloading more content than ever beforeOctober 19, 2015A new study released today by IHS Inc. (NYSE: IHS), the leading global source of critical information and insight found that children’s entertainment is booming globally.
Virtual Reality Gaming, Smart TVs and Wearables Lead to Rise in Gesture Sensing Control Shipments, IHS SaysAugust 10, 2015With emerging virtual reality games, smartwatches, smart TVs and other consumer electronics and information technology (IT) applications entering the market, shipments of gesture sensing control user interfaces are poised to grow 10 percent year over year, to reach 1.8 billion units in 2015.