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Flat panel displays prompt quick recovery in China with expansion in key vertical markets following COVID-19 impactsJuly 30, 2020After the coronavirus outbreak in Wuhan, news monitoring the pandemic has become a daily focus among the overall China region. The coronavirus has affected all aspects of various segments ranging from the public health crisis, travel limitations, and supply chain disruptions. Although the government's pandemic prevention department still recommends that citizens should limit the frequency of going to indoor places with crowded people, Omdia forecasts that flat panel displays in China will recover quickly through the expansion of several key vertical markets within the digital signage industry.Subscribers Only
Tencent reported strong revenue growth amidst the COVID-19 pandemicMay 14, 2020Tencent reported Q1 2020 results on 14 May 2020. Compared to the same period last year. Amid the pandemic, Tencent’s Q1 online advertising revenues grew 32%. Tencent’s online video subscription service, Tencent Video, gained almost 6 million new subscribers during first quarter of 2020, with 26% year-over-year growth compared to 19% in previous quarter. Meanwhile, smartphone games business experienced a sharp quarterly increase of 34%.Subscribers Only
The impact of COVID-19 on the global cinema business (as at 20/4/20)April 20, 2020The impact of COVID-19 on the global cinema business (as at 20/4/20)
The impact of COVID-19 on the global cinema business (as at 23/3/20)March 23, 2020The impact of COVID-19 on the global cinema business (as at 23/3/20)
The impact of COVID-19 on film and cinema: Our analysis (20th March)March 21, 2020The impact of COVID-19 on film and cinema: Our analysis (20th March)Subscribers Only
The impact of COVID-19 on the global cinema business (as at 19/3/20)March 19, 2020The impact of COVID-19 on the global cinema business (as at 19/3/20)
Tencent’s Q4 results reflect international expansionMarch 19, 2020Tencent reported that online games revenue reached RMB30.3billion, representing a 25% growth year-over-year. International markets contributed 23% of total games revenue. This significant growth reflects the strong performance of PUBG Mobile and Call of Duty Mobile (which Tencent develops) in addition to the consolidation of Supercell’s results. Also, it was offset by the decline of PC client games; particularly Dungeon & Fighter.
Universal Pictures breaks windows arrangement for COVID-19 periodMarch 17, 2020In an unprecedented move, US studio Universal Pictures is offering its current theatrical releases to on-demand services, making them available at the same time as their theatrical release as a response to the COVID-19 outbreak.
Plague Inc. the most-downloaded premium app in Italy and USA amidst coronavirus outbreakMarch 16, 2020Ndemic Creations’ strategy simulation game Plague Inc. challenges players to spread a deadly virus across the globe. It recently became the top-ranking paid app in both the USA and Italy.
The factory of the world is ill: Coronavirus in China disrupts production and supply chains around the worldFebruary 13, 2020Already forecast to be on a slow road to recovery this year, machinery production and component manufacturing will suffer a further setback as the human toll rises and factories shut down from the dangerous coronavirus outbreak in China. The city of Wuhan, a major manufacturing hub and the largest metropolis in central China with a population of 11 million, is at the epicenter of the occurrence.
The impact of coronavirus outbreak on the Chinese online gaming marketFebruary 07, 2020The first quarter is usually the peak season for Chinese online gaming market thanks to the Chinese New Year holiday, and major publishers - namely Tencent and NetEase - introduce content updates and relevant events to accelerate growth of in-game spending and active users. The coronavirus outbreak in 2020 has made the holiday season more significant for the online gaming market.