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Free “Pro” trial gives Google Stadia app short-lived boost in Q2August 10, 2020On April 8, nearly five months after the launch of Stadia, Google offered a two-month free trial for Stadia Pro. After the free trial was introduced, daily downloads of the Stadia app spiked by almost 1700%.
Games Industry M&A in Q2 2020: Video streaming, mobile, and anime, comics, games (ACG) fuel global investmentsJuly 30, 2020COVID-19 has thus far had a limited impact on funding and acquisitions in the games space, as there has been no decline in the numbers of deals made through Q2.
The sudden death of Mixer underlines how critical a far-reaching streaming platform is to Microsoft’s cloud gaming ambitionsJune 24, 2020Microsoft is sunsetting its streaming platform Mixer and transitioning its streamers and audience to Facebook Gaming as part of a new partnership. The service originally launched in January 2016 as Beam, but was acquired by Microsoft and renamed Mixer in 2017. It will shut down on July 22.
Amazon’s first big-budget game Crucible saw a muted launch, but can a slow-burner succeed in a market of record-breaking peaks and multi-million-dollar influencer campaigns?May 28, 2020Crucible is a free-to-play sci-fi hero shooter/multiplayer online battle arena (MOBA) hybrid developed by Amazon subsidiary studio Relentless.
Animal Crossing: Pocket Camp downloads flourish on the back of COVID-19 and the Switch offeringMay 19, 2020In March, Nintendo’s Animal Crossing: Pocket Camp (ACPC) saw its best month for global downloads since its launch in 2017, at 2.7 million across Apple App Store and Google Play Store according to Priori Data.
Niantic’s rapid response to lockdown threat cements a robust H1 2020 for Pokémon GOMay 11, 2020Pokémon GO appears largely untouched by the COVID-19-induced lockdown so far, with healthy net revenue and continuous growth throughout 1Q20.
Games-related M&A Q1 2020: Acquisitions fall as Chinese tech giants seek to diversify revenue streamsMay 06, 2020There was a broad reduction in games-related acquisitions and funding rounds in Q1, which was largely fuelled by declining activity in China. The mobile games segment remained strong and represented the majority of deals, underlining the state of the global games market as mobile-first.
Facebook Launches Facebook Gaming Mobile App to Compete with Streaming GiantsApril 21, 2020On Monday 20th April, Facebook launched its Facebook Gaming mobile app on the Google Play Store. The app is primarily designed for streaming and watching live gameplay.
Amazon confirms cloud gaming service Project Tempo could be delayed into 2021April 07, 2020Amazon is well-positioned to launch a cloud gaming service. The company was the first to really invest in the cloud computing industry, and has played a crucial role in its shaping.