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India bans further 118 Chinese mobile apps: A blow for players, but an opportunity for competing publishersSeptember 03, 2020On September 2, the government banned a further 118 apps of which 33 were mobile games, including Tencent’s PUBG Mobile, Lilith Games’ Rise of Kingdoms, NetEase’s Knives Out, and Moonton’s Mobile Legends: Pocket.
Tencent seeks to merge Huya and Douyu against rise of short-form video platformsAugust 11, 2020Although rumors of a merger between Douyu and Huya have circulated for some time, Douyu finally announced on August 10 that its Board of Directors had received a preliminary non-binding proposal letter from Tencent to propose a stock-for-stock merger between Douyu and Huya. Simultaneously, Tencent spent $810 million in exchange for 30 million Huya shares to hold 51% of the company, and 70.4% of its voting rights. In other words, as of August 10, Tencent is the largest shareholder of both Douyu and Huya. The merger is likely to complete by the end of this year.
Disney side steps theatrical in favour of exclusive PVOD release for Mulan.August 06, 2020Disney has announced that its forthcoming live-action remake, Mulan, will be made available exclusively on its own online channel Disney+ on 4th September for an added premium cost.
China Joy 2020: Mobile games play a central role and cloud gaming draws industry attentionAugust 03, 2020Despite the COVID-19 pandemic, China Joy 2020 still took place this summer from July 31 to Aug 3, attracting both industry visitors and gamers. Although some foreign companies such as Sony, Microsoft and EA are absent from the exhibition, major Chinese publishers attended the show and showcased their flagship titles.
Flat panel displays prompt quick recovery in China with expansion in key vertical markets following COVID-19 impactsJuly 30, 2020After the coronavirus outbreak in Wuhan, news monitoring the pandemic has become a daily focus among the overall China region. The coronavirus has affected all aspects of various segments ranging from the public health crisis, travel limitations, and supply chain disruptions. Although the government's pandemic prevention department still recommends that citizens should limit the frequency of going to indoor places with crowded people, Omdia forecasts that flat panel displays in China will recover quickly through the expansion of several key vertical markets within the digital signage industry.Subscribers Only
Games Industry M&A in Q2 2020: Video streaming, mobile, and anime, comics, games (ACG) fuel global investmentsJuly 30, 2020COVID-19 has thus far had a limited impact on funding and acquisitions in the games space, as there has been no decline in the numbers of deals made through Q2.
A production crossroads: The food and beverage conundrumJuly 17, 2020The term “the new normal” has been thrown around a lot recently, indicating the drastic changes that we need to take place in our daily lives. In a broader perspective, the manufacturing landscape is no different. A prime example would be the food and beverage industry, where the dilemma is whether to adapt to the new normal or wait until the pandemic is under control.
Post–COVID-19: China’s machinery production and automation equipment market cannot be immune to the global pandemicJuly 08, 2020As coronavirus disease (COVID-19) continues to rampage across the world, it brings many adverse effects and uncertainties to the global machinery production and automation equipment market. The Chinese machinery production and automation equipment market cannot be immune to the global pandemic.