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Tencent reported strong revenue growth amidst the COVID-19 pandemicMay 14, 2020Tencent reported Q1 2020 results on 14 May 2020. Compared to the same period last year. Amid the pandemic, Tencent’s Q1 online advertising revenues grew 32%. Tencent’s online video subscription service, Tencent Video, gained almost 6 million new subscribers during first quarter of 2020, with 26% year-over-year growth compared to 19% in previous quarter. Meanwhile, smartphone games business experienced a sharp quarterly increase of 34%.Subscribers Only
China PC Online Games Market 2019April 29, 2020Total consumer spend within the Chinese PC online gaming market was RMB 78.3 billion ($11.3 billion) in 2019, representing a year-over-year decrease of 5.4%.
Sony invests in Bilibili to expand the Aniplex IP portfolio in ChinaApril 10, 2020Sony Corp., via its subsidiary in the US, is investing US$400million in cash for a 4.98 percent stake in Bilibili. Bilibili established its business as an anime and comics site, and has since expanded to other entertainment categories such as video game operation and a UGC streaming service.
Tencent’s Q4 results reflect international expansionMarch 19, 2020Tencent reported that online games revenue reached RMB30.3billion, representing a 25% growth year-over-year. International markets contributed 23% of total games revenue. This significant growth reflects the strong performance of PUBG Mobile and Call of Duty Mobile (which Tencent develops) in addition to the consolidation of Supercell’s results. Also, it was offset by the decline of PC client games; particularly Dungeon & Fighter.
The impact of coronavirus outbreak on the Chinese online gaming marketFebruary 07, 2020The first quarter is usually the peak season for Chinese online gaming market thanks to the Chinese New Year holiday, and major publishers - namely Tencent and NetEase - introduce content updates and relevant events to accelerate growth of in-game spending and active users. The coronavirus outbreak in 2020 has made the holiday season more significant for the online gaming market.
China: Tencent to launch Nintendo Switch on 10 DecemberDecember 04, 2019After months of waiting, Tencent and Nintendo confirmed that they would be officially launching Nintendo Switch in mainland China on 10 December, 2019 just in time for the major Double 12 shopping event but with only one official game title available, New Super Mario Bros U Deluxe.
China: New regulation to limit child spending in online and mobile gamesNovember 06, 2019Mainland China's General Administration of Press and Publication has introduced a series of policies aimed at reducing video game addiction in children. This insight note is our initial view of what impact these policies will have on the games market in the territory.
China Joy 2019: Smartphone manufacturers partner with Qualcomm to enhance vision for mobile gamingAugust 06, 2019During China Joy, Oppo, Vivo, Nubia and Xiaomi presented their latest smartphone models for premium gaming in Qualcomm’s Pavilion. Qualcomm introduced Snapdragon Elite Gaming, a set of hardware and software features that "transform premium mobile devices into gaming machines". The technology is available on these smartphone models, and is powered by the Snapdragon 855.
China Joy 2019: Nintendo makes first official appearance and Sony introduces numerous Chinese-developed titlesAugust 05, 2019Sony’s press event did not spark great interest among gamers, partly due to the dispute surrounding Genshin Impact. The game looks very similar to The Legend of Zelda: Breath of the Wild, from the graphic design to the gameplay. As the Switch will come to China in the very near future, and Breath of the Wild will be one of the first games to be released, the criticism was intensified. However, we have also noticed several other interesting games presented during the event that cater to the Chinese market.
China: PC games continue to shut down in 2019July 12, 2019In addition to the well-saturated PC games market facing cannibalisation from IP adapted hardcore mobile games, Chinese publishers have also struggled with a 9-month freeze on issuing publication numbers (ISBN) which stops monetisation of new games. With few new revenue streams to expand the PC online game business, the publishers have to shut down legacy titles which have little user traction and cannot gain much profit, in order to save operating costs.
Tencent suspends PUBG Mobile: Exhilarating Battlefield in China and launches a replacementMay 07, 2019The developer of PUBG Mobile: Exhilarating Battlefield – Tencent Guangzi Studio - has confirmed that it will suspend operation of the game in mainland China and that its new in-house developed game, Game for Peace will be launched instead. Players can update PUBG Mobile app directly to access the new game or download it from app stores.
GDC 2019: Unity expands value-chain role via new partnerships and delivers high-end features as next-generation approachesMarch 21, 2019At Unity’s GDC 2019 keynote, the company announced both improvements to the Unity Engine including numerous tools, and a few new partnerships to consolidate its position as a developer-first platform.
Tencent’s Q3 2018 performance: Other revenue streams replace games to drive growthNovember 14, 2018Tencent posted total revenue of RMB 80.6billion ($11.7million) for the third quarter with a yearly growth of 24%. Advertising, cloud service and video subscriptions have become Tencent’s main revenue growth driver while its games business suffered revenue loss under stricter regulations by authorities in mainland China to limit negative impact on children.
Blizzard will co-develop Diablo Immortal with NetEaseNovember 06, 2018Blizzard announced at last week's Blizzon event that it will partner NetEase to develop Diablo Immortal, a mobile massively-multiplayer RPG based on the Diablo IP for Android and iOS devices. Despite the availability of Hearthstone across PC and mobile platforms, this is Blizzard’s first game designed exclusively for mobile devices. The company confirmed that Diablo Immortal features new storylines that connect the end of Diablo 2 and the beginning of Diablo 3, and will include iconic Diablo character classes.
Mainland China: Tencent closes popular poker game to comply with regulationsSeptember 11, 2018Tencent announced it will shut down its Everyday Texas Hold’em poker game on September 25 and start to issue refunds to players or convert the in-game currency to other Tencent games. The company’s spokesperson suggested that the move was aimed at diverting more resources to other games in its pipeline rather than a response to the intensifying government policy on online games industry.
ChinaJoy: Seeking opportunities in the face of strict censorshipAugust 07, 2018The Chinese PC online-gaming market experienced a minor yearly increase of 3.2% in 2017, and that growth was entirely driven by Tencent’s legacy titles and Kingsoft’s JX 3 series. The PC games business of other major publishers suffered significant decline. PUBG, meanwhile managed to sell 17 million copies in China via Steam even before the game had been officially launched in the country, highlighting how battle-royale games have replaced MOBA in terms of market attention and industry investment.
Sony PlayStation ChinaJoy Press Conference 2018: China Hero Project Plays Key RoleAugust 02, 2018Sony held a PlayStation press conference during Asia biggest games conference, ChinaJoy, to present a series of blockbuster games ready for its PS4 console and the Chinese market.
WeGame's global release illustrates Tencent's strategic ambition in games distributionJuly 11, 2018Tencent is building a international version of its PC games distribution platform WeGame, which, for the first time, will put it in direct competition with Valve's Steam platform in markets outside of China. Tencent strategic target is to build its distribution capability outside of China. Meanwhile, Valve's Steam is not officially available in China, but it serves gamers on the mainland from its Hong Kong servers and many games are localised into simplified Chinese to attract Chinese buyers.
Valve partners Perfect World to bring Steam to ChinaJune 13, 2018Perfect World announced that is working on ‘Steam China’, which indicates an upcoming official launch for the platform in China. According to the agreement, Perfect World will actively promotion the launch and marketing of Steam China, while Valve is to cover software authorization and tech support.Subscribers Only
Video-streaming platform Huya files for IPO in the USMay 21, 2018Huya has successfully completed an IPO on the New York Stock Exchange, raising $180 million. This comes after the company received a round of investment totaling $462 million, led by Tencent, just back in March 2018.