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India bans further 118 Chinese mobile apps: A blow for players, but an opportunity for competing publishersSeptember 03, 2020On September 2, the government banned a further 118 apps of which 33 were mobile games, including Tencent’s PUBG Mobile, Lilith Games’ Rise of Kingdoms, NetEase’s Knives Out, and Moonton’s Mobile Legends: Pocket.
Games Industry M&A in Q2 2020: Video streaming, mobile, and anime, comics, games (ACG) fuel global investmentsJuly 30, 2020COVID-19 has thus far had a limited impact on funding and acquisitions in the games space, as there has been no decline in the numbers of deals made through Q2.
Games-related M&A Q1 2020: Acquisitions fall as Chinese tech giants seek to diversify revenue streamsMay 06, 2020There was a broad reduction in games-related acquisitions and funding rounds in Q1, which was largely fuelled by declining activity in China. The mobile games segment remained strong and represented the majority of deals, underlining the state of the global games market as mobile-first.
Plague Inc. the most-downloaded premium app in Italy and USA amidst coronavirus outbreakMarch 16, 2020Ndemic Creations’ strategy simulation game Plague Inc. challenges players to spread a deadly virus across the globe. It recently became the top-ranking paid app in both the USA and Italy.
Tencent’s international mobile games business eclipses NetEase for the first timeJanuary 30, 20202019 saw the major Chinese companies truly establish themselves as competitors in the global market. According to Priori Data, Tencent saw international mobile games market growth of 278% in 2019, out-performing domestic rival NetEase.
GDC 2019: Unity expands value-chain role via new partnerships and delivers high-end features as next-generation approachesMarch 21, 2019At Unity’s GDC 2019 keynote, the company announced both improvements to the Unity Engine including numerous tools, and a few new partnerships to consolidate its position as a developer-first platform.
Imax officially abandons VR hub trialDecember 19, 2018Imax has called time on its location-based virtual reality (VR) pilot first launched in 2016. The future of the initiative was first plunged into doubt earlier in 2018 as the company began shuttering two non-profitable sites (Shanghai and New York in June 2018), promptly followed by other closures, such as Manchester, its only European site in November 2018.
IMAX scales back VR Cinema ambitions dealing major setback for future prospectsSeptember 04, 2018The future success of location-based cinema VR is now under scrutiny following the closure of several pioneer VR cinema hubs, including two IMAX pilot VR sites, presenting a significant setback for the nascent market.Subscribers Only