VR developers attract early stage investment: Mobile Games Q3 2016

February 02, 2017  | Subscribers Only

Jack Kent Jack Kent Director, Media and Advertising
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The major mobile games companies which report quarterly mobile games revenues and are tracked in this report achieved a combined 22% year-on-year growth rate in Q3 2016. The  quarter’s total revenues of $4.3bn compared with $3.5bn in the same quarter 2015.

Investor interest in VR helped drive a strong increase in the number early stage mobile games related funding deals in Q3 with a total of 20 reported deals up from eight in the previous quarter and 15 in the same quarter 2015.


  • Mobile VR headsets dominate VR installed base
  • Early stage mobile games funding deals grow
  • Top publisher revenues up 22% year-on-year
  • Japan's leaders slow down

In this report:

  • Reported mobile revenues up 22%
  • China focus
  • Japan focus
  • South Korea focus
  • Western market focus
  • VR focus
  • Funding focus
  • Zynga profile 

List of tables and charts:

  • Reported mobile games company revenues
  • Mobile games revenue growth
  • Mobile games funding activity
  • VR headset installed base
  • VR content spend
  • Quarterly mobile games publisher revenues
  • China: mobile games company revenues
  • Tencent: WeChat MAUs
  • South Korea: company revenues
  • Kakao: mobile games revenues and userss
  • Japan: publisher revenues
  • Western markets: annual mobile games revenues
  • Zynga: mobile games ARPU
  • Zynga: mobile games revnues and share of total
  • Zynga: mobile games MAUs

Number of pages: 12

Number of tables and charts: 15


Jack Kent

Director, Media and Advertising

Jack Kent leads IHS Markit’s Media and Advertising research, heading up a team of analysts covering Games, Cinema, TV Channels & Programming, Home Entertainment and Advertising research.

Research by Market
Mobile & Telecom
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