The wearable apps market is plagued by uncertainty; the proliferation of smartwatch launches in 2014-2016 has not created a new market for dedicated wearable apps.
- Examination of trends in wearable apps ecosystem
- Wearable shipments by application
- Wearable smartwatch shipments by OS
- Wearable-related funding and M&A activity review
- Wearable app category trends
- What will drive wearable device trends?
In this report:
- Device limitations and lack of killer app limits mass smartwatch appeal
- Apple hopes watchOS 2 will foster greater innovation
- Wearable-related investments dropped in 2015
- Lack of adoption means business models still remain limited
- Health and Fitness category continues to lead with the highest number of compatible Apple Watch apps in 2016
- Wearable players push for app ecosystems to lure new customers
- Apple’s ResearchKit and CareKit aims to develop new wearable app use cases
- Device makers are searching for new growth categories – but risk developer fatigue
- What will drive wearable device demand?
List of tables and charts:
- Share of Top 100 Free, Grossing, Paid apps compatible with Apple Watch 2015 vs 2016
- 2015-2020 Smartwatch shipments by OS
- 2015-2020 Wearable shipments by application
- Wearable funding deals and disclosed amounts ($m) 2013-2016
- Wearable funding deals by country 2015 (%)
- Number of Top 100 Health & Fitness Free, Grossing, Paid apps with IAP 2016
- Share of Top 100 Paid apps that work with Apple Watch
- Share of Top 100 Free apps that work with Apple Watch
- Share of Top 100 Grossing apps that work with Apple Watch
Number of Pages: 9
Number of Tables and Charts: 9
Director, Media and Advertising
Jack Kent leads IHS Markit’s Media and Advertising research, heading up a team of analysts covering Games, Cinema, TV Channels & Programming, Home Entertainment and Advertising research.
Research Analyst II, Mobile and Telecoms
Abel Nevarez covers mobile network infrastructure trends and activity.